16/11/2025
Hey guys, once again Iām doing things for which Iām not at all qualified, and Iām doing it FOR YOU!!š«µāšā
I wish it were a joke, but no, Iāve mentioned before that Iām good at many things but an expert in none. Some time ago, I was learning Game Maker, but due to time constraints, I couldnāt continue.
I decided to dust off some of that knowledge, especially since now thereās something that wasnāt available when I was learning: AI to assist, which can help fill in the gaps in my knowledge, and there are many gaps.š„“ā
And I had mentioned that those .PSD and .CLIP pages I deliver on Patreon can be exclusive to a certain number of you, because they require having Photoshop, and not everyone has it. Additionally, my graphs indicate that you mostly consume all this on mobile.
I had previously mentioned that considering these aspects, I felt it could be done better. This is what I meant. Creating interactivity so that you can manipulate the pages and build your favorite variant.
I still have things pending to learn; for example, I would like to add some camera movement and parallax in the illustration. I will implement that as I learn.
For now, letās dive into this particular illustration: the cute Emma from PokĆ©mon Legends Z-A.ā¤ļøā
There are strong, more explicit variants, and for those who might have wanted that route, Iām leaving the larger sketches as a consolation prize. Iāll be reading your thoughts on whether I should have taken any of those paths. But the thing is, when I post these things on DeviantArt, I get penalized, banned, or called out. So I have to go for something more acceptable for that social network. But you can always take it to another level. Thatās the idea behind the interactivity.
So at the end the premise is that I knew I wanted Emma and the Prism Tower, the iconic landmark of Luminalia City. And so I started sketching. An extra idea was that maybe she would be releasing her PokƩmon from their PokƩ Balls.
So I went with this; fortunately, I found 3D models of Emmaās PokĆ©mon. That part is great, and the sketch and cleanup look like this.
Just like various expressions.
I still have more layers, options, and variants prepared; whatās shown above is a demo, but the final result will have more goodies. And now that I have the code prepared in Game Maker with placeholders, as well as its implementation on the web, all thatās left is to paint all this and place it where it belongs.
The truth is, creating the application in Game Maker was the easy part; the implementation on the web was the more chaotic part, and I donāt know how it will work for everyone, but I think it will work for more people than passing Photoshop files to a few people. I will still pass those files for those individuals, but for the rest, hereās this.